Shadow warrior 2 crash4/17/2023 Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm in an exhilarating and visually stunning transformation of the classic first-person shooter. I'll have to re-run the Titan X benchmarks to see how performance has improved as well.Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. It's great to see them support Shadow Warrior with such tenacity and passion. Personally, I can only see improvements in the graphics, and it looks much better than it did. I'm just glad that the developer was willing to respond, even to such negative comments. Because of the sheer magnitude of changes we have introduced there will be inevitably some differences between versions, but we didn't cut anything, we just worked really hard for a long time just to squeeze every cycle we could. Performance is much better, because we got a bunch of new engine programmers who have totally rewritten the entire engine. Additionally it was tweaked to be softer and more realistic.ĥ. DX9 version had a lot of awful SSAO artifacts (especially in motion), which now are gone. It's mostly visible when you compare tree shadows from the beginning of the game.Ĥ. Shadow filtering algorithm was improved, so now shadows have less jaggies and look better. All lighting changes were made by our graphic artists, who decided to improve looks of this game by tweaking lighting and post processing.ģ. We didn't decrease the draw distance nor average foliage density.Ģ. Just as previously, foliage is placed randomly, so in some places it can be a bit less or more dense in DX11 version. We did replace foliage (grass, junk etc.) placement algorithm, so it distributed a bit differently now. I was doing programming for DX11 Shadow Warrior version.ġ. Thankfully, KriS, one of the developers on the DX11 version was able to explain the graphical differences and why the massive performance increase is seen. Lighting, too, was changed due to making the jump to DX11. One user even made the conclusion that because they can now play at 4K without frame drops, that it can't possibly be due to optimizations alone.įlying Wild Hog has responded to those claims by saying that the SSAO and shadow filtering algorithms were completely re-written in DX11. it handles a lot of the effects differently, and they'll probably look a bit different as well. The differences, of course, are due to the change from DX9 to DX11. In case of any problems contact us patch hasn't been without it's share of hostility, however, as people have equated far better performance and a difference in graphics with a downgrade. We are sorry for the inconvenience but this was the only way to introduce gameplay changes. If you have already completed the game - In Shadow Warrior 1.5.0 only the initial save for each level will be available.Īll your stats and upgrades will remain the same in the saves, but all your quicksaves and checkpoint saves will become unavailable. Please note that version 1.5 is not available for Windows XP. Fixed saving weapon fx's when using non standard katana. Fixed many gameplay bugs and minor level bugs. Added optimization for 32 & 64-bit build. Added additional bossfights with Zilla in chapters 13 and 16. Available for Windows Vista/7/8 and above. The patch brings a lot of new effects and finally brings with it the DX11 pathways that can improve both visuals and performance at the same time. Patch 1.5.0 is primarily a performance and graphics enhancement patch. Shadow Warrior Patch 1.5.0 is available for everyone running Windows Vista and above. This patch has a lot of graphical updates and even enables DX11 for some theoretical boost in graphics. Did anyone happen to play with the reboot of 3D Realms classic Shadow Warrior? If you happen to be in that crowd, Flying Hogs has just pushed out their newest patch for the classic shooter, Patch 1.5.0.
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